Name: Shinjo Raniya Clan: Unicorn Family: Shinjo School: Shinjo Bushi Rank: 3 Insight: 190 XP: 8 (161) Air: 3 Reflexes: 3 Awareness: 3 Fire: 2 Agility: 4 Intelligence: 2 Water: 3 Strength: 3 Perception: 3 Earth: 3 Stamina: 3 Willpower: 3 Void: 3 (3) Initiative: 6k3 ((Reflexes + Rank) k Reflexes) TN unarmored: 20 ((Reflexesx5) + 5) TN armored: 24 / 32 (+4 on foot / +12 mounted); Reduction 4 Defense: +6 (air ring + defense skill) To Hit (Unarmed): 6k3 Damage: 4k1 To Hit (Swords): 12k4e Jiyu / 12k4e wakizashi Jiyu: Can void to reroll to-hit dice lower than horsemanship. Damage (Jiyu): 7k2m / 9k4m when mounted or FA Can void once for damage Mastery: Damage explodes on 9 or 10 with sword. Damage (Wakizashi): 6k2m Mastery: Damage explodes on 9 or 10 with sword. To Hit (Knives): 4k3 To Hit (Daikyu): 7k4-10 / 7k4 mounted Damage (AP): 5k1 (Ignore half armor) Damage (FC): 6k3 (Armor doubles, half range) Damage (WL): 6k2 Rolls Full Defense: 6k3 Skills: Rank: Emphases: Animal Handling 1 Athletics* 2 Battle 2 Defense* 3 May keep previous results on full defense instead of rerolling. Etiquette 2 Courtesy Games: Go 2 Horsemanship* 5 Can full attack on horseback. Free raise from Heart of Nature. Mounting is simple, and dismounting is free. Hunting* 2 Tracking Iaijutsu 3 Readying a katana is a free action. Investigation 2 Free raise to all Investigation/Perception (Notice) (puzzle box) Jiujutsu 3 +1k0 unarmed damage. Kenjutsu* 7 Katana, Wakizashi +1k0 sword damage. Swords can be readied as a free action. Damage explodes on 9's and 10's with sword. Knives 1 Lore: Law 1 Lore: Nezumi 1 Lore: Senpet 1 Lore: Shadowlands 2 Lore: Theology 2 Lore: Unicorn Clan 1 Meditation 3 Recovers 2 void instead of 1. Sincerity 2 Yomanri* 3 Stringing a bow is a simple action. Honor: 8.9 Glory: 7.4 Status: 2.5 (2.0 yoriki) Taint: 0.0 Wounds: Wound Ranks: 15 +0 21 +0 27 +2 22 33 +7 39 +12 45 +17 (+1 level of difficulty to act, spend void) 51 Down (+37, free actions only, spend void) 57 Out Techniques: Rank 1: The Way of the Ki-Rin When spending a void point for +1k1 to any school skill roll, add horsemanship to the total of the roll. This bonus cannot be used when in center stance. Rank 2: Dance of the Blade When in full defense and an opponent succeeds on an attack roll that targets you, you may immediately make a contested agility roll as a free action against that opponent. If successful, the attack misses instead. This ability can be used a number of times per round equal to your school rank. Rank 3: The Four Winds Strike You may make attacks as a simple action rather than a complex action when using weapons that possess the Samurai keyword. When mounted, using a bow is also a simple action. Ancestor: Moto Sanjo - see Haunted. I think I might need to roll to fight honor shadowlands or something. Advantages: Balance (2) [Mental] +1k0 to resist intimidation and temptation. Bishamon's Blessing (5) [Spiritual] Every three raises called for damage turns into four. Add +1k0 to strength trait rolls. Daredevil (3) [Mental] Gain +3k1 instead of +1k1 when voiding on athletics. Great Potential: Kenjutsu (5) [Physical] Can make maximum raises up to skill level instead of void ring. Strength of Earth (2) [Physical] TN penalties from wound ranks are reduced by 3. Touch of the Spirit Realms: Yomi (Free [7]) [Spiritual] +1k0 to all kenjutsu skill rolls. Great Destiny: Unicorn Thunder (8) [Spiritual] Raniya is destined to become the Unicorn Thunder. Once per session when she is supposed to die, she's next-to-dead instead. Favors: Kitsuki Yumi (1) Emerald Magistrate Yasuki Family (2) Mantis (1) Miya (3) This favor can get a message from one end of the empire to the other in one week. Kitsune (1) Stopped a maho uprising in Kitsune Iuki's lands. Crane Clan (X) Can Multiple School into Crane. Scorpion Clan (3) Allies: Isawa Mori (3) Influence 1, Devotion 2. Saved him from Asahina Chiyoko, the maho-tsukai. Nezumi (Odd-Eye Tribe) PLOT ALLIES Asako Keiko Influence 1, Devotion 4. Saved her from being convicted as a maho-tsukai. Daidoji Mei Influence 2, Devotion 2. Saved her friend, Miya Eijiki, from turning into a Lost. Rik'Tchik'Tchik (Ratling) Yeah, so we gave him moneys. Badger Clan Influence 1, Devotion 6. We saved the whole clan! Disadvantages: Benten's Curse (3) [Spiritual] No more evil eye, but still nobody wants to let their guard down around her. Etiquette rolls are made at +10 TN. Gaijin Name (2) [Social] Yeah, so she's a Unicorn. Individual dice may only explode once on a social skill roll (max 20). Haunted (3) [Spiritual] Moto Sanjo. He's a jerk who laughs in her head (especially around shadowlands taint) and taunts her, telling her she'll be tainted and stuff. No wonder Raniya's bitter. Cursed by the Dark Oracle of Air [Spiritual] Bloody fingerprint on the forehead. Any time someone invokes the name of Isawa Gidayu or the Dark Oracles in your presence, or whenever the DM wants to fuck you over, the curse activates and a cloud of air kansen come to harass and distract you. Your air ring drops by 1 to a minimum of 1, and you take a -10 penalty to all rolls. Additionally, if you are a shugenja, your TN for casting Air spells is increased by 5x your Air Ring. These effects continue until you spend two void points to placate the Kansen. The curse can only be lifted by the intervention of a Fortune or great Kami. Dark Secret: Bribed(ish) (3) [Social] Yasuki suck. Fuck 'em. And the rest of the party, too. Sworn Enemies: Dark Oracle of Air Kolat Bayushi Dainashi Stupidest. Scorpion. Ever. Equipment (Starting): Katana Wakizashi Daikyu with arrows Knife Riding Armor Sturdy Clothing Unicorn Riding Horse Traveling Pack 15 koku Equipment (Travel Kit): Chop (Seal) Rations Water Bedroll Rope Lantern Straw Hat Grappling Hook Spare Kimono and Sandals Spices Walking Stick Equipment (Mod Gained): Kitsuki Benjiro's Dragon Puzzle Box (Nemurenai) - OPENED Once she solves it, she gains one free raise on all investigation/perception (notice) rolls. Fine Quality Jitte +1k0 to honor rolls. Early Treatise on Bushido. +1k0 to Honor Rolls and Tests of Honor Fine Quality Tea Set Meishodo (Heart of Nature): Water, Rank 1 Duration: Permanent; Affects one non-magical animal; Range: 5 feet Creates a bond between Raniya and one animal. The creature instinctively understands and follows mental commands within one mile, but the creature won't risk its life to do so. Gives one free raise when using a skill with that animal (horsemanship, hunting). Affects one animal at a time. Target: Zahi Zahi - Otaku Warsteed with Barding Air 2 (Ref 3), Earth 4, Fire 2 (Agi 3), Water 3 (Str 6) Init 4k3; TN un/armored 20/25; Reduction un/armored 5/8 Wounds: 16 +5; 32 +10; 48 +15; 64 dead Kick (simple) 4k3 to hit; 6k2 dmg Trample (complex) 6k4 to hit; 6k4 dmg Swift 3; Fear 2; Huge Jiyu, Lotus Blade of the Unicorn (3k2 Katana, +2k2 damage while in full attack or mounted. Spend a void point to reroll all dice on an attack roll lower than your Horsemanship.) Horse Barding: +5 TN, 3 reduction - added to Otaku Warsteed calculations Crystal Pendant 20 koku Equipment - Temp: Potion (Defense of Firestorm) +20 tn armor, wooden weapons ineffective Musical Points: 1 Higher Purpose: Punch Juzo in the Face Appearance: Shinjo Raniya is a wiry samurai with straight, neck-length black hair. She has dark weather-beaten skin - the kind that comes from spending a bit of time in the Burning Sands. Raniya no longer has an evil eye; they're both perfectly normal and a very dark brown. She's on the unattractive side of plain. Her right eye used to be a clouded over, murky gray (though she seems to see perfectly well with it). Thankfully, that's gone now! Raniya typically wears standard issue purple and silver clothing, and she has an air about her that demonstrates that she's far too used to being shunned because of her evil eye. Personality: IS_J Background: Sensei: Shinjo Jotaro Raniya's clan sends her away whenever something big or delicate is going down. Don't really want to risk a curse. It means she's spent a lot of time training and doing grunt stuff. She's pretty bitter about that, but at the same time, she's so used to it that she's convinced herself she doesn't care very much. Kitsu Makoto's her buddy and now penpal. Raniya is now landed, due to that TERRIBLE episode with the Yasuki, and sigh. Anyway, she has a small village that raises horses and manufactures, of all things, horse barding, for the unicorn. Her starting kit increases by 5 koku, and her horse gets light armor. (+5 TN, 3 reduction). Lady Sun rises Beckoning me to move on To wander is home To Get: Lore: Brotherhood of the Shinsei Games: Sadane Horsemanship! Hunting Investigation - Interrogation emphasis Void 4 Water 4