Difference between revisions of "CharGen"

From VTR
Jump to: navigation, search
(Talents:)
(Specializations:)
Line 42: Line 42:
  
 
=== Specializations: ===
 
=== Specializations: ===
Some specializations have been added, removed or combined. I will list all the specializations here.
+
Some specializations have been added, removed or combined. All the specializations are listed here.
 
==== Talents: ====
 
==== Talents: ====
 
<b>Alertness:</b> Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Ambushes, Angelic/Demonic Manifestations, Paranoia, Traps
 
<b>Alertness:</b> Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Ambushes, Angelic/Demonic Manifestations, Paranoia, Traps
Line 79: Line 79:
 
<b>Seneschal:</b> Common Households, Farms, Feudal Estates, Inheritance, Noble Households, Religious Orders, Urban Holdings<br>
 
<b>Seneschal:</b> Common Households, Farms, Feudal Estates, Inheritance, Noble Households, Religious Orders, Urban Holdings<br>
 
<b>Theology:</b> Confession, Debate, Exposition, Heresy, Orthodoxy<br>
 
<b>Theology:</b> Confession, Debate, Exposition, Heresy, Orthodoxy<br>
 +
 
== Backgrounds ==
 
== Backgrounds ==
 
=== Special Note: ===
 
=== Special Note: ===

Revision as of 04:59, 11 March 2012

Character Generation in Vampire: The Rosening is based on a combination of the Dark Ages: Vampire Revised (2002) book (also referred to as DAV) and the Vampire: The Masquerade 20th Anniversary book (also known as V20). As such, it is important to point out what rules are applicable from which book.


Merits and Flaws

Allowed:

Unless noted here, merits and flaws from both books are available.

Banned:

Merits

Computer Aptitude (V20 484)
Elysium Regular (V20 487)
Sabbat Survivor (V20 488)

Flaws

Thirteenth Generation (DAV 303)
Fourteenth Generation (V20 481)
Fifteenth Generation (V20 481)
Victim of the Masquerade (V20 486)
Masquerade Breaker (V20 491)
Former Prince (V20 492)
Red List (V20 493)

Abilities

Generally, use the Dark Ages: Vampire Revised ability list, with these exceptions:

Removed:

Talents:

Dodge: Was incorporated into athletics in V20 mechanics.
Ledgerdemain: Becomes Larceny for all intents and purposes (except that it is a Talent, instead of a Skill)

Knowledges:

Linguistics: Was replaced by a merit (V20 484).

Added:

Talents:

Awareness (V20 100)
Larceny: Mostly rely on the Ledgerdemain descriptions from the DAV book (146) except Larceny covers picking locks, which Lederdemain does not, and move Larceny to the Talent list, instead of skill list (V20 105).

Knowledges:

Science

Or refer to this character sheet's list: http://mrgone.rocksolidshells.com/pdf/DA/DarkAges_Vampire_V20_1-Page_Interactive.pdf

Specializations:

Some specializations have been added, removed or combined. All the specializations are listed here.

Talents:

Alertness: Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Ambushes, Angelic/Demonic Manifestations, Paranoia, Traps
Athletics: Swimming, Rock Climbing, Acrobatics, Dancing, Parkour, Juggling, Running, Thrown Objects, Tumbling
Awareness: Ghostly Activity, Mystical Objects, Someone’s in My Head, Debunking
Brawl: Dirty Fighting, Strikes, Throws, Submission Holds, Arm-locks, Boxing, Drunken Fighting, Grappling, Showing Off, Wrestling, Specific martial arts or combat styles
Empathy: Emotions, Insight, Motives, Gaining Trust, Background Emotions, Family Problems, Long-Term Concerns, Personalities, Truths
Expression: Acting, Poetry, Fiction, Impromptu, Conversation, Preaching, Storytelling
Intimidation: Veiled Threats, Pulling Rank, Physical Coercion, Blackmail, Overt Threats, Politics, Stare Downs
Larceny: Misdirection, Lock Picking, Pickpocketing, Concealment, Conjuring Trick
Leadership: Oratory, Compelling, Friendly, Open, Noble, Military, Commands, Pious, Stern
Subterfuge: Seduction, Impeccable Lies, Feigning Mortality, the Long Con, Changing the Subject, Finding Weaknesses, Flattery, Patter, Selective Omission

Skills:

Animal Ken: Dogs, Attack Training, Big Cats, Horses, Farm Animals, Falconry, Bears, Fish, Rodents, Snakes
Archery: Ambush, Fields, Forests, Horseback, Hunting, Moving Targets, Quick Shot, Target
Commerce: Evaluation, Negotiation, Swindling, Trade Routes
Crafts: Poetry, Sewing, Home Repair, Carpentry, Appraisal, Detail, Evaluation, Fast Work, Invention, Metal Working, Organization, Sanitation
Etiquette: High Society, Courtly Manners, Family Traditions, Foreign Customs, Peasants, Professional Conduct, Street Culture
Melee: Knives, Swords, Improvised Weaponry, Riposte, Disarm, Axes, Clubs, Multiple Opponents, Rapid Draw, Team Tactics
Performance: Dancing, Singing, Acting, Percussion, Stringed Instruments, Wind Instruments
Ride: Combat, Forest, Jumping, Speed, Stealth, Stunts
Stealth: Hiding, Silent Movement, Shadowing, Crowds, Crawling, Prowl, Shadows, Wilderness, Tracking
Survival: Tracking, Woodlands, Jungle, Street Life, Hunting, Urban Exploration, Coast and Shallows, Deep Sea, Deserts, Foraging, Marshes and Swamps, Mountains, Trailblazing

Knowledges:

Academics: Imperial Rome, Linguistics, Instruction, Quoting Text, Research
Hearth Wisdom: By Country or Region, Arabic, Cures, Jewish, Omens, Wards
Investigation: Shadowing, Search, Discolorations, Accounting, Locate Informant, Record Keeping, Search
Law: Criminal, Contracts, the Traditions, the Code of Milan, Canon Law, Diplomacy, Feudal Obligation, Ownership and Inheritance, Local Law, Sentencing
Medicine: Poison Treatments, Pathology, the Kindred Condition, Battle Wounds, Childbirth, Diagnosis, Disease, First Aid, Herbs, Minor Surgery
Occult: Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore, Ancient Secrets, Paganism, Qabbala, Sufism
Politics: City, Federal, Bureaucracy, Racial, Feudal Obligations, Heraldry, Historical, Religious
Science: Chemistry, Biology, Geology, Astronomy
Seneschal: Common Households, Farms, Feudal Estates, Inheritance, Noble Households, Religious Orders, Urban Holdings
Theology: Confession, Debate, Exposition, Heresy, Orthodoxy

Backgrounds

Special Note:

All characters begin with five points in the Generation background (DAV 155) for free, thereby starting them at 7th generation.

Allowed:

Unless noted here, Backgrounds are selected from the Dark Ages: Vampire Revised book, because they represent the current state of the setting.

Alternate Identity (V20 111)
Fame (V20 114) can be taken, but the player must speak to the GM about it first in order to work out the details of that fame in the Dark Ages setting.

Restricted or Modified:

Status: Limited to two ranks (DAV 157).
Contacts: Use the V20 version of this background (V20 112).
Herd: Use the V20 version of this background (V20 114).

Banned:

Black Hand Membership (V20 111)
Rituals (V20 117)

Disciplines

Allowed

Unless otherwise noted, the discipline descriptions and rulings from the V20 book are used.