House Rules

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For rules concerning character creation, see CharGen. For rules concerning experience, see Experience Curve. For everything else, see below.

Additional House Rules

Hunting: To keep hunting from bogging the game down, characters are assumed to have found one human and taken the safe 20 percent of their blood every night before they go about their business (unless the player says otherwise). If the player wishes to make the standard hunting rolls to find more blood, they are allowed to, but assuming they do not, each character nets a gain of 1 blood point (because of the passive loss of 1 blood point for waking up each night).

Botches: Unless stated otherwise before the roll, knowledge rolls cannot botch. Additionally, each player gets a "get out of botch free card" for use each session for their first botch of the session. Occasionally, the GM will rule that another type of roll is unbotchable as well.